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Visionaries.

XR system & real-time environment
XR Production 2025
An immersive generative XR system developed as part of the Visionaries project, produced by The Vessel for UPROXX — sound, movement, and space continuously interact in real time.
XRGenerativeReal-timeMotion tracking

Overview

Year
2025
Multi-episode
Category
XR production
Location
Los Angeles, CA
Studio
ØJE — Vienna
48.21°N, 16.37°E

Role

Technical concept, XR systems, generative design & real-time implementation — Konstantin Dovzhik (Lead Developer) and Artem Kharchenko (Senior Producer, Technical Concept Author), as part of the Visionaries project, produced by The Vessel for UPROXX.

Challenge

Traditional music performances and filmed sessions are largely static — pre-designed visuals and linear stage concepts cannot meaningfully respond to the performer in real time.
As live music increasingly intersects with digital environments, a gap emerges between sound, body, and space. Existing formats rarely allow artists to actively shape the visual world they perform inside — limiting immersion, responsiveness, and spatial storytelling.

Solution

A real-time generative XR performance system where sound, movement, and space are fully interconnected.
Artem Kharchenko and Konstantin Dovzhik were responsible for the technical concept and implementation of a generative XR system that translates audio and performer movement into live spatial transformations.
Instead of relying on static or pre-rendered visuals, the environment continuously evolves during performance — the system behaves as an active spatial layer rather than a fixed visual backdrop.

Details

Performance as a spatial system, not a fixed stage.
The environment was designed as a responsive structure shaped by rhythm, movement, and intensity in real time. Instead of designing visuals first and fitting performance into them, the system grows around the performer, adapting its behavior dynamically.
Visionaries — production

The system had to

React instantly to sound and motion
Support multiple performers and tracking inputs
Maintain visual coherence across episodes
Operate reliably in a live filming environment

Technical setup

Multi-surface LED environment — walls and ceiling
Real-time rendering pipelines
Motion tracking — body and camera
Generative visual systems
Synchronized multi-layer output
Particular focus was placed on low-latency performance, system stability, and production-ready workflows, ensuring consistent operation across sessions.
The resulting system forms a modular generative framework capable of scaling across artists, formats, and environments.

Tools

01
TouchDesigner
02
Orbbec motion tracking
03
Mo-Sys camera tracking
04
18k px total resolution

Credits

This work represents a core part of the technical and creative expertise of ØJE Studio.
The XR system, generative design framework, and real-time implementation were developed by Artem Kharchenko (Senior Producer, Technical Concept Author) and Konstantin Dovzhik (Lead Developer), co-founders of ØJE Studio. The project was produced by The Vessel for UPROXX.

ØJE Studio

Senior producer, technical concept — Artem Kharchenko
Lead developer — Konstantin Dovzhik

Project

Production — The Vessel
Platform — UPROXX

The Vessel — creative & technical contributors

Jenny Feter
Roustam Mirzoev
Mariya Boya
Eduard Krasilnikov
Gleb Krupitskii

Frames

00—04
Visionaries — 00Visionaries — 01
Visionaries — 02Visionaries — 03Visionaries — 04

See also

01 2026 Yll Limani — TSN Tour 2026 Tour → 02 2026 Isle of Summer '26 Festival Stage → 03 2026 Array Installation → 04 2026 ØJE CUE MONITOR Tooling →

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